THE H6PRO CLOSED & OPEN ACOUSTIC
Both the EPOS H6PRO models are made out of plastic, stainless steel, leatherette, fabric and memory foam (the closed acoustic version weighs 322g while the open acoustic version weighs 309g).
In terms of size both are medium sized headsets but the H6PRO open acoustic model seems just a tad smaller than the closed version.
As with previous models EPOS has placed both their name and logo on both sides of the headset as seen above.
Both models come with the same drop-down bidirectional boom microphone which has a rubber section right in the middle for more flexibility.
Since this is a 3.5mm powered headset there is no activity LED for the microphone but it's clear to see that this isn't your average one.
The volume control roller/knob is located on the exterior of the right earcup.
As mentioned in past reviews you can remove the boom microphone just by pulling it out and replacing it with one of the bundled plastic caps as seen above (great for use while on the go).
Using a dual axis hinge system is not only more comfortable, it also makes the headset more "compatible" with different head and ear shapes.
The 3.5mm port is located at the rear of the left earcup.
As you can see from the above picture the earpads of the closed acoustic version feature leatherette on all sides and soft velour like fabric at the front whereas the earpads for the open acoustic version feature synthetic fabric on all sides and velour like fabric for the front.
The H6PRO models may not have the largest earpads I've seen used with a gaming headset but they should be more than enough for most types of ears.
Moving onto the headpad well as expected it's filled with memory foam and dressed with leatherette.
The black stainless-steel slider can extend up to 41mm on both sides (82mm total) via 16 increments (8 visible ones).
Here you can see an exposed version of the H6PRO left earcup (marketing material).
Even though some sources on the internet claim that you can control the H6PRO via the EPOS gaming suite software i tried to do so on 2 of my test rigs (both with SoundBlaster cards) without luck (quite normal for a 3.5mm headset).